I think the one thing BlossomSort could use is the addition of something to remove butterflies, like make it expensive (game coins not cash) if need be, but the butterfly levels are so frequent and they are always the least fun to play. it feels like you have to go through them just to get to the better levels, and it’s tedious and it’s not enjoyable. that’s the other point, the levels end up getting super repetitive in the higher levels. the same layout, same challenges, they are all just repeats of each other but with different flowers, there is no added challenge, especially if you are consistently winning and get the bonus gardner tools. it’s just different versions of the same level, the only really exciting and challenging levels i find are the conveyer belt levels but those feel so rare compared to the same butterfly level or weed level. Additional of variety would go a long way to keep higher level players playing the game after they’ve plateaued, like coins are not an issue because of the number of levels you’ve played. the daily challenges are a great example of variety, because the time limit leaves you less time to think so it becomes more fast paced and challenging. it’s a great game, but it doesn’t offer a lot of challenge or variety to players once you’ve reached 1000+ levels.