Contact The House of Da Vinci

Contact The House of Da Vinci Support

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About: Enter The House of Da Vinci, a new must-try 3D puzzle adventure game. Solve
mechanical puzzles, discover hidden objects, escape from rooms and dive into the
authentic atmosphere of the Renaissance.



How to Contact The House of Da Vinci Customer Service/Support

The House of Da Vinci Contact Information

Listed below are our top recommendations on how to get in contact with The House of Da Vinci. We make eduacted guesses on the direct pages on their website to visit to get help with issues/problems like using their site/app, billings, pricing, usage, integrations and other issues. You can try any of the methods below to contact The House of Da Vinci. Discover which options are the fastest to get your customer service issues resolved..
The following contact options are available: Pricing Information, Support, General Help, and Press Information/New Coverage (to guage reputation).



NOTE: If the links below doesn't work for you, Please go directly to the Homepage of Blue Brain Games



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Contact e-Mail: [email protected]


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Developer: Blue Brain Games s.r.o.

E-Mail: [email protected]

Website: Visit The House of Da Vinci Website

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Developer: Blue Brain Games s.r.o.

E-Mail: [email protected]

Website: Visit Blue Brain Games s.r.o. Website





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https://www.facebook.com/thehouseofdavinci

http://www.thehouseofdavinci.com/




Reported Issues: 3 Comments

4.8 out of 5

By jam6jell


The catapult section is beyond painfully picky

I was enjoying the game until I got to the part where you must aim the metal sight on the catapult at the glowing target on the wall. The idea is fine but nearly impossible to do because you need to be zoomed in on the crank that moves the catapult to move it, but then have to zoom out to see where it aimed. This would be fine if the screen was locked but it isn’t so you must swipe upwards to see the target again, which allows you to move the view of the catapult and target in any position, so you really have NO IDEA where you actually are aiming in relation to the crank! Even when you manage through infinite fussing back and forth to get it where you think it’s perfect, you must double tap on the wheel to zoom in so you can arm the catapult, and this tiny motion is enough to throw your aim off again. During the past two days I’ve shot at least 25 rounds and 3 even went straight through the target and nothing happens. Unless someone can get me a work around this is where the game ends for me. It’s very disappointing as I prefer the point of the game to be figuring out the sneaky nuances, not aiming something on an IPad.



By Gatines


I was looking forward to this game but....

I was quite disappointed. Having played all The Room games, this is just like it in a sense. Same concept, different story, which to me wasn't the disappointing part since I love The Room. The graphics are quite good and it has potential except that it's full of glitches. I can't get the oculus to work. I had to go on line several times to see if I was doing something wrong but after following some videos step by step, I still can't get the darn thing to work. I kept going back and restarting the chapter, but that seemed to make things worse. I'm playing on a iPhone 7+. Things seem a bit disjointed at times, and I found that in many occasions I couldn't achieve a certain action unless I waited for the hints which took forever and were very vague. At his point I feel like I wasted $4.99. To people thinking about downloading this game, I say if you haven't tried The Room, please get it all three of them! You will not be disappointed. Much more smooth than this one and more logical to play without using hints. The Room will be having a new game by the end of '17. I'm looking forward to that. And to Blue Brain I say keep working on the glitches. And be more original. It would be great if you could make something as great as The Room but not so identical to it. Thanks



By JustLetMePost73646#616266447


Frustrating

Navigating the fussy, unintuitive controls is much more difficult than any of the actual puzzles. Expect a lot of double tapping things that look like objects you should be able to interact with, only to zoom in on something that is nowhere near where you tapped. The small details you are supposed to interact with are indistinguishable from the small details you can’t interact with, so it’s frustrating to figure out what specific thing the game wants you to do. On top of that, the hint system is a complete troll. I’m at a part where it’s obvious that I need to do something with a desk. There are two inkwells that look like i should be able to focus on them, but I can’t. After a minute, I get a hint that says, “Maybe I should check the desk”. Thanks for that. I like the art style, and the story has potential, but the controls are too irritating to make it worth going through. A sliding block puzzle where the blocks just absolutely refuse to go where I want them to sealed it for me. If you have ever played a game from The Room series and thought to yourself, “I like this, but it would be better if the controls were sloppy and frustrating to the point of being unplayable”, then House of Da Vinci is for you.




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