I’ve tried to create a game which rewards many species of adventurer: the inexperienced newcomer, the puzzle-hurdler, the casual tourist, the meticulous explorer, the wild experimenter, the seeker after nuances and implications.
- Text adventure devotees can turn off the tutorials and hints, or play in Expert mode for additional challenge.
*The Dreamhold* is interactive fiction — a classic text adventure.
There’s an extensive help system describing standard IF commands, as well as dynamic hints which pop up whenever you seem to be stuck.
It introduces the common commands and mindset of text adventures, one step at a time.