If a player does not have any tiles which have a number of pips that matches one of the exposed ends of the chain, that player must draw from the boneyard one tile at a time until he/she draws one which may be played.
The player with the lowest total wins the hand and earns the points (1 point per pip) of all the tiles left remaining in his opponent's hand.
The player with the lowest total wins the hand and earns the points (1 point per pip) of all the tiles left remaining in his opponent's hand.
If this is the first hand of a game, the player with double six must play it first (also see options below - random 1st hand).
The remaining dominoes are placed in the boneyard to be drawn from by a player when a tile cannot be played from his hand.
If a player is unable to match a tile from his/her hand with a tile in the chain, the player passes his/her turn.
Each player tries to match the pips on one end of a tile from his/her hand with the pips on an open end of any tile in the chain.
The first player to use all of own tiles wins the hand in a game.
If a player cannot match a tile with one in the chain, he/she must draw from the boneyard until the tile that can be played is drawn.
If a hand ends in a block, the players turn the tiles in their hands faceup for counting.
The winner at the end of each hand also scores points for all the pips remaining in the other player's hand.
At the beginning of a dominoes game, the hands are dealt by random shuffling of tiles and distributing 7 or 9 tiles (also called bones or dominoes) to each player.
The first player to get rid of all dominoes wins the hand.
If there are no tiles left in the boneyard, the player passes his/her turn.